Post by wardo on Jun 24, 2010 7:54:54 GMT -1
A while ago I promised DJ to write some stuff about burg builds.
This is the first part: Gambler.
I've burrowed bits of text from other places and added my own thoughts and ideas with it.
In this installment I'll shed some light about the Gambler. (The stats used are based of a level 65 burglar)
First off, if you do not have the capstone trait(The legendary one), then you need to get it. The legendary is very important to the build in my honest opinion. You can get it by completing VII Book 6.
So let us assume you have this trait. The Gambler has 3 types of "gambles", and the first one is a debuffing gamble. This gamble has a chance to apply whenever you use clever retort, and if you trait "honed wit" it will reduce your CR(clever retort) down to a 1 minute 30 second CD. I use CR all the fricking time, the debuffing gamble is a borderline OP(overpowered) debuff. The chance of getting a gamble depends on your skill, hover your cursor over the skill and it should say (X amount of chance to apply)I believe the default is 25%. You can increase the chance with legendary weapons and tools. If you do get a gamble, they can range from tier 1 --> tier 6. Here are the stats for the debuffing gamble.
* Tier 1 = +15% attack speed
* Tier 2 = +05% miss chance, +20% attack speed
* Tier 3 = +10% miss chance, +25% attack speed, -5% damage
* Tier 4 = +10% miss chance, +30% attack speed, -10% damage
* Tier 5 = +15% miss chance, +35% attack speed, -15% damage
* Tier 6 = +20% miss chance, +40% attack speed, -30% damage
After you are done debuffing the **** out of your target for 15 seconds, then you can start to pump up the damage with a damaging gamble. Your skill startling twist has a chance to apply a damaging gamble. I personally love the damaging gambles (especially with the the legendary trait, dealings done, I will explain more later). Here are the stats for the damaging gamble.
* Tier 1 = 38 damage every 3s for 15s
* Tier 2 = 61 damage every 3s for 15s
* Tier 3 = 84 damage every 3s for 15s
* Tier 4 = 92 damage every 3s for 15s
* Tier 5 = 115 damage every 3s for 15s
* Tier 6 = 153 damage every 3s for 15s
Ok, so now you understand how damaging and debuffing gambles work, and what they do. The disabling gamble, by far the best one overall. Every time you launch a debuffing or damaging gamble, there will appear a little box either yellow or red with a number inside to indicate how high of a tier you have on your target, but this is not the same with the disabling gamble. When you launch a Mischievious Glee on a target, and the gamble hits, your target will be mezed for a certain period of time depending on the tier. Here are the stats:
* Tier 1 = 15s Mez
* Tier 2 = 20s Mez
* Tier 3 = 30s Mez
* Tier 4 = 30s Mez
* Tier 5 = 40s Mez
* Tier 6 = 60s Mez
(Please keep in mind, this mez works on any race or type of creature!) You also should understand what the gamble looks like. This gamble will look like a yellow box with a black star inside. The black star will never change, it is always the same. Basically, you never know what tier your disabling gamble is.
There is a lot more!
Now that you have an idea of what each one does, here are the ways to apply them.
There are 6 ways to apply a gamble.
1. Use Clever Retort = 25% base chance for a debuffing gamble (must have at least 2 gambler traits slotted)
2. Use Startling Twist = 25% base chance for a damaging gamble (must have at least 3 gambler traits slotted)
3. Use Mischievous Glee = 25% base chance for a disabling gamble (must have at least 4 gambler traits slotted)
4. Use provoke from stealth = 60% base chance for a disabling gamble (must have leaf walker trait slotted)
5. Use the burgle skill (only usable from stealth)= 60% base chance for a special debuf (other type then regular gamble in the examples (must have footpad trait slotted)
6. Use Lucky Strike = 100% chance to apply a damaging gamble (Assuming the gamble is not BPE'd)
I talked about the capstone before. This is what it's all about..
The legendary trait (Dealings Done) puts the pieces in place. It ends the game. The trait turns your "lucky strike" into "Gambler's strike" and makes the cooldown 1 minute. Gambler's strike , if used by itself, applies a damaging gamble just like lucky strike except it usually lands a tier 4 or above gamble.WHAT I AM ABOUT TO TELL YOU IS THE BEST PART ABOUT THE GAMBLER. Lets say you are fighting an orc, and you have a debuffing gamble on him (tier 4). The timer is ticking and you have 6 seconds left on that gamble. If you use gambler's strike, then the tier 4 gamble becomes a tier 6 and the timer is reset! Gambler's strike will upgrade any gamble to a tier 6! This **** is disgusting. If you have a disabling gamble on your target (As long as the yellow box with the black star is still on your target) you can upgrade that puppy to a tier 6 for a 1 minute mez. Here is what you do now. Get a legendary weapon with the -"lucky strike cooldown" legacy on it and pump that sucker up to -45 seconds. Now you have Gambler's strike on a 15 second cooldown. Technically speaking, every 15 seconds, you can have yourself a beautiful tier 6 gamble.
Provoke:
Provoke (if traited right) has a chance to mez a target if used from stealth. The skill does not give you a black star, so you cannot upgrade it; however you still can launch a mez of random strength. After provoke, you can riddle your next target, and throw a disabling gamble on your next target. If the target with the disabling gamble does not get mezzed, the black star will still be there, so you can upgrade to a tier 6. You have now just CC'd 3 targets, and the 4th one gets a startling twist to the face , and gets burned down by your sexy gambler DPS. Now you have the choice of which poor soul to kill next.
I hope this taught you a little bit about gambles.
My next post will be about "The Quiet Knife burglar " (my personal favorite)
Followed by one about Virtues, traits, and whatever people have questions about.
This is the first part: Gambler.
I've burrowed bits of text from other places and added my own thoughts and ideas with it.
In this installment I'll shed some light about the Gambler. (The stats used are based of a level 65 burglar)
First off, if you do not have the capstone trait(The legendary one), then you need to get it. The legendary is very important to the build in my honest opinion. You can get it by completing VII Book 6.
So let us assume you have this trait. The Gambler has 3 types of "gambles", and the first one is a debuffing gamble. This gamble has a chance to apply whenever you use clever retort, and if you trait "honed wit" it will reduce your CR(clever retort) down to a 1 minute 30 second CD. I use CR all the fricking time, the debuffing gamble is a borderline OP(overpowered) debuff. The chance of getting a gamble depends on your skill, hover your cursor over the skill and it should say (X amount of chance to apply)I believe the default is 25%. You can increase the chance with legendary weapons and tools. If you do get a gamble, they can range from tier 1 --> tier 6. Here are the stats for the debuffing gamble.
* Tier 1 = +15% attack speed
* Tier 2 = +05% miss chance, +20% attack speed
* Tier 3 = +10% miss chance, +25% attack speed, -5% damage
* Tier 4 = +10% miss chance, +30% attack speed, -10% damage
* Tier 5 = +15% miss chance, +35% attack speed, -15% damage
* Tier 6 = +20% miss chance, +40% attack speed, -30% damage
After you are done debuffing the **** out of your target for 15 seconds, then you can start to pump up the damage with a damaging gamble. Your skill startling twist has a chance to apply a damaging gamble. I personally love the damaging gambles (especially with the the legendary trait, dealings done, I will explain more later). Here are the stats for the damaging gamble.
* Tier 1 = 38 damage every 3s for 15s
* Tier 2 = 61 damage every 3s for 15s
* Tier 3 = 84 damage every 3s for 15s
* Tier 4 = 92 damage every 3s for 15s
* Tier 5 = 115 damage every 3s for 15s
* Tier 6 = 153 damage every 3s for 15s
Ok, so now you understand how damaging and debuffing gambles work, and what they do. The disabling gamble, by far the best one overall. Every time you launch a debuffing or damaging gamble, there will appear a little box either yellow or red with a number inside to indicate how high of a tier you have on your target, but this is not the same with the disabling gamble. When you launch a Mischievious Glee on a target, and the gamble hits, your target will be mezed for a certain period of time depending on the tier. Here are the stats:
* Tier 1 = 15s Mez
* Tier 2 = 20s Mez
* Tier 3 = 30s Mez
* Tier 4 = 30s Mez
* Tier 5 = 40s Mez
* Tier 6 = 60s Mez
(Please keep in mind, this mez works on any race or type of creature!) You also should understand what the gamble looks like. This gamble will look like a yellow box with a black star inside. The black star will never change, it is always the same. Basically, you never know what tier your disabling gamble is.
There is a lot more!
Now that you have an idea of what each one does, here are the ways to apply them.
There are 6 ways to apply a gamble.
1. Use Clever Retort = 25% base chance for a debuffing gamble (must have at least 2 gambler traits slotted)
2. Use Startling Twist = 25% base chance for a damaging gamble (must have at least 3 gambler traits slotted)
3. Use Mischievous Glee = 25% base chance for a disabling gamble (must have at least 4 gambler traits slotted)
4. Use provoke from stealth = 60% base chance for a disabling gamble (must have leaf walker trait slotted)
5. Use the burgle skill (only usable from stealth)= 60% base chance for a special debuf (other type then regular gamble in the examples (must have footpad trait slotted)
6. Use Lucky Strike = 100% chance to apply a damaging gamble (Assuming the gamble is not BPE'd)
I talked about the capstone before. This is what it's all about..
The legendary trait (Dealings Done) puts the pieces in place. It ends the game. The trait turns your "lucky strike" into "Gambler's strike" and makes the cooldown 1 minute. Gambler's strike , if used by itself, applies a damaging gamble just like lucky strike except it usually lands a tier 4 or above gamble.WHAT I AM ABOUT TO TELL YOU IS THE BEST PART ABOUT THE GAMBLER. Lets say you are fighting an orc, and you have a debuffing gamble on him (tier 4). The timer is ticking and you have 6 seconds left on that gamble. If you use gambler's strike, then the tier 4 gamble becomes a tier 6 and the timer is reset! Gambler's strike will upgrade any gamble to a tier 6! This **** is disgusting. If you have a disabling gamble on your target (As long as the yellow box with the black star is still on your target) you can upgrade that puppy to a tier 6 for a 1 minute mez. Here is what you do now. Get a legendary weapon with the -"lucky strike cooldown" legacy on it and pump that sucker up to -45 seconds. Now you have Gambler's strike on a 15 second cooldown. Technically speaking, every 15 seconds, you can have yourself a beautiful tier 6 gamble.
Provoke:
Provoke (if traited right) has a chance to mez a target if used from stealth. The skill does not give you a black star, so you cannot upgrade it; however you still can launch a mez of random strength. After provoke, you can riddle your next target, and throw a disabling gamble on your next target. If the target with the disabling gamble does not get mezzed, the black star will still be there, so you can upgrade to a tier 6. You have now just CC'd 3 targets, and the 4th one gets a startling twist to the face , and gets burned down by your sexy gambler DPS. Now you have the choice of which poor soul to kill next.
I hope this taught you a little bit about gambles.
My next post will be about "The Quiet Knife burglar " (my personal favorite)
Followed by one about Virtues, traits, and whatever people have questions about.