imp
Former Clan member
special rank-website leader^#OfficialMember#6MonthMember#1yearmember#2yearmember
[M0:81]
Posts: 200
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Post by imp on Aug 31, 2008 11:51:54 GMT -1
im just making the class trait set ups i usualy use For group play (mostly raids): Proof against all ills this trait is very important to be able to remove wounds in combat. Power and Wisdom this trait is not a very important one but makes power giving much easier with this trait i reach 3k power and i drain this 3k from a mob if the mob has that amount of power. Healer This trait makes wound removing very easy, it makes thrang, ever-seer, údonion much easier (for the lore-master) Dúnadan-learning This is not a "must" trait but it makes the balrog fight easier and also helps for example at Frúz where you keep the tank stun immune. Light of Hope its an important trait cos you have to help the healers out lots of times. For solo (farming/leveling) Harmony With Naure Master of the Staff Light of Hope this is usefull to heal your pet. Flame of Anor For pvp(ettenmoors) Dúnadan-learning Light of Hope Proof against all ills Master of the Staff Deep Lore
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El Guildo
Former Clan member
^#OfficialMember#6MonthMember#multigamer#l4dmedal#l4d2medal#lotromedal
[M0:68]
Posts: 303
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Post by El Guildo on Sept 1, 2008 6:45:55 GMT -1
nice one imp, thanks for the post.
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Post by Demonjay on Sept 1, 2008 7:06:44 GMT -1
o lol ive havent even noticed it good post imp ty m8 i like the pictures you added i love the explanations you gave with each one ...but why does it stop at the solo traits one and onward ?? can you add some more info pls about those to i never played a LM i would like to know what they do and i know i can google smart ass but i would like to hear from your point of view o mighty Impling
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