Post by Demonjay on Feb 16, 2008 11:38:25 GMT -1
Here is a smattering of some of the new skills available to monster players.
Orcs
* Dying Rage: As the orc nears death, he can spend his remaining energies to launch one last savage attack against his foes. He becomes immune to stuns, dazes, knockdowns, and fear as his fury reaches a peak. Unfortunately, there is no escaping the death that the expenditure of such rage brings.
* Front-line Fodder: Increases parry, block, and evasion.
Spiders
* Born of Shawdow: The spider cloaks herself and her nearby warband in deep shadows. She gains the benefit of a bit of damage reflection and mitigation to damage from Light-based damage. Only her warband can share in this protection against the Light.
* Eight-legged Menace: Increased movement speed and parry chance.
Uruks
* Get a Grip!: Heals a fellow for a large portion of their health.
* New Breed: Increases armor, morale and power.
Wargs
* Pack Hunter: Marks a target for the pack to attack, increasing damage dealt to the target from all warband sources.
* Pack Mentality: Increases parry and evasion and increases defense against tactical and physical sources.
Why go to the Delving of Frór?
All denizens of The Delving of Frór have the potential to drop barter items that are used by both monster players and Free Peoples players.
Monster Players
Monster players use these new barter items to purchase new racial skills, corruptions, and items. We have implemented a new suite of corruptions for purchase with the Delving of Frór. These second-tier corruptions promise to further enhance monster players in battle on the Ettenmoors. In addition, we have introduced new food, items, potions, and other goodies for the monster player in all of us. We didn't stop there, however, and have also included new racial skills for all monster players! This expands the number of racial slots available to monster players to three per character.
Orcs
* Dying Rage: As the orc nears death, he can spend his remaining energies to launch one last savage attack against his foes. He becomes immune to stuns, dazes, knockdowns, and fear as his fury reaches a peak. Unfortunately, there is no escaping the death that the expenditure of such rage brings.
* Front-line Fodder: Increases parry, block, and evasion.
Spiders
* Born of Shawdow: The spider cloaks herself and her nearby warband in deep shadows. She gains the benefit of a bit of damage reflection and mitigation to damage from Light-based damage. Only her warband can share in this protection against the Light.
* Eight-legged Menace: Increased movement speed and parry chance.
Uruks
* Get a Grip!: Heals a fellow for a large portion of their health.
* New Breed: Increases armor, morale and power.
Wargs
* Pack Hunter: Marks a target for the pack to attack, increasing damage dealt to the target from all warband sources.
* Pack Mentality: Increases parry and evasion and increases defense against tactical and physical sources.
Why go to the Delving of Frór?
All denizens of The Delving of Frór have the potential to drop barter items that are used by both monster players and Free Peoples players.
Monster Players
Monster players use these new barter items to purchase new racial skills, corruptions, and items. We have implemented a new suite of corruptions for purchase with the Delving of Frór. These second-tier corruptions promise to further enhance monster players in battle on the Ettenmoors. In addition, we have introduced new food, items, potions, and other goodies for the monster player in all of us. We didn't stop there, however, and have also included new racial skills for all monster players! This expands the number of racial slots available to monster players to three per character.