Post by kristle on Jul 18, 2009 9:59:50 GMT -1
Food, pots, scrolls, hope. Please make sure u have hope. 50 radiance min. DP points for hope buff.
Some more tips which are now becoming clear as necessary for us to kill the Watcher.
- The group heal before the 12 tents is very important. Everyone needs to be careful here.
- Your morale. Surviving attacks is much more important than your skills or DPS. As a guide buffed, light armour - 5,000, medium - 6,000, heavy - 7,000. Tank should be toward 7.5k ideally. I know not everyone will be able to get to these figures, but do your best. Traits, deeds, jewels, food etc. Acid mitigation and -% incoming damage can also help a lot - but morale is an easy way to get your survivability up. As noted elsewhere, deeds should be at 10. Having 50 rad and being level 60 isn't enough for this fight (or DN) by itself!
- We will have a dedicated Watcher-watchers group Tank, LM and champ will become very familiar with his tactics!
- Resses. Capts standard res brings people back with too little morale - the next attack kills them, and dread is so high that heals are tiny. Please trait the res - this will be very helpful.
- Everyone should have 1 emergency hope pot for when they die. To prevent CD problems, the tank will not be popping hope for their group. If you have a dead fellow who needs hope but is on CD, pop for them. Without it, it's near certain death (incoming damage will be up to 109% and heals down to 90%).
- AOE attacks. We survived these well. Getting off the bridge is a must.
Need:
Mins x 2 - Kris
Capts x 2 - Demonjay, Katr
LM x 1 - Edi
Hunts x 2 - Halmas, Finn
Champs x 2 - Kem, Lovok
Tank x 1 - Thrar
Any class x 2 - Wardo
Some more tips which are now becoming clear as necessary for us to kill the Watcher.
- The group heal before the 12 tents is very important. Everyone needs to be careful here.
- Your morale. Surviving attacks is much more important than your skills or DPS. As a guide buffed, light armour - 5,000, medium - 6,000, heavy - 7,000. Tank should be toward 7.5k ideally. I know not everyone will be able to get to these figures, but do your best. Traits, deeds, jewels, food etc. Acid mitigation and -% incoming damage can also help a lot - but morale is an easy way to get your survivability up. As noted elsewhere, deeds should be at 10. Having 50 rad and being level 60 isn't enough for this fight (or DN) by itself!
- We will have a dedicated Watcher-watchers group Tank, LM and champ will become very familiar with his tactics!
- Resses. Capts standard res brings people back with too little morale - the next attack kills them, and dread is so high that heals are tiny. Please trait the res - this will be very helpful.
- Everyone should have 1 emergency hope pot for when they die. To prevent CD problems, the tank will not be popping hope for their group. If you have a dead fellow who needs hope but is on CD, pop for them. Without it, it's near certain death (incoming damage will be up to 109% and heals down to 90%).
- AOE attacks. We survived these well. Getting off the bridge is a must.
Need:
Mins x 2 - Kris
Capts x 2 - Demonjay, Katr
LM x 1 - Edi
Hunts x 2 - Halmas, Finn
Champs x 2 - Kem, Lovok
Tank x 1 - Thrar
Any class x 2 - Wardo